BioHarmonious presents the player with a grim scenario about two planets whose fates are intertwined. One planet’s poor condition will lead to both planets’ demise unless it can take inspiration from the other planet. BioHarmonious asks the player to live out what he/she thinks happened to these two planets. 
BioHarmonious addresses our collective need to live in environmental balance between the manufactured and the natural worlds. Though designed for young people it helps all of us understand the premise of learning from nature; how nature can inspire healthy, sustainable environments; and how nature and human-made environments need to be in balance.
BioHarmonious was launched at the Nature’s Toolbox exhibition at The Field Museum and traveled to museums across the nation. 
The Field Museum , Chicago, Illinois, USA | May 22 – December 2, 2012
The Leonardo, Salt Lake City, Utah | January 28 – August 5, 2013
Ulrich Museum of Art, Wichita, Kansas | August 31 — December 17, 2013
University of Northern Iowa Gallery of Art, Iowa | August 25- October 18, 2014
My Roles
+ Game Design Lead
Creative Director
Unity Developer
Project Manager 
UI/UX Designer
+ Lead Writer
+ VFX Artist
+ Exhibit Designer
+ QA Specialist   
clients / collaborators
+ Art Works For Change 
+ AT&T
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